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Connection gains from King Rhoam that years earlier, an extraordinary fiendish known as the Calamity Ganon ascended and devastated to the realm and its people. Unable to be vanquished, it was fixed inside Hyrule Castle, while the remnants of the land were desolated commonly after some time.

Albeit caught, the Calamity Ganon has filled in force, and Link must destruction it before it breaks free again and demolishes the world. Subsequent to getting away from the limits of the Great Plateau, Link is urged to meet the shrewd Sheikah senior Impa and find out about the Guardians and Divine Beasts: 10, years earlier these machines were made and effectively utilized by another Hero and another Princess to overcome the Calamity Ganon.

However, all through the ages, information about the antiquated innovation was lost until unearthings in Hyrule Kingdom uncovered them again, corresponding with the normal return of Calamity Ganon a hundred years prior. At the same time, Zelda was ineffectively attempting to access her own forecasted powers, went with on her journeys by her knight, the Hylian Champion Link.

Back in time, there was a land surrounded by mountains and forests. This land was known as Hyrule. There was a mysterious type of gold hidden there which had great power and wisdom.

One day, people found the entrance to the sacred lands and fought their way through. Unfortunately, these sacred lands were deceptive, and the evil beyond overcame them. The king of Hyrule ordered that seven people would close the gate to the other world and never open it again. After many years of peace, there appeared someone who tried to open the seal.

The evil wizard, known as Agnon, went against the king and took control of the guards. He kidnapped the daughters of the seven protectors and took the beautiful Princess Zelda captive. The time was approaching when Zelda would be sacrificed and the gate to both worlds would forever be opened.

This is where you come in. You are the valiant warrior known as Link. You are looked upon as a mere boy, but you are actually from a race of royal people.

More importantly, you are the chosen one to rid Hyrule of the evil Agnon. The U. National Video Game Team has blown through this fantastic game and is ready to share with you the secrets and mysteries of the land of Hyrule. Get ready for maps, strategies, hot tips and techniques that will get you to the end of this excellent cart.

You saw it here first! He has declared the valient warrior Link an outlaw and has sent his armies throughout the Ian of Hyrule to bring him back dead or alive. This 3rd Zelda adventure features the graphic and audio enhancement of the Super NES and the largest quest to date. The game play follows after the original Zelda with overhead views of the overworld and dungeons with loads of items and weapons to find and use.

The quest is all new and more intricate than ever before. Not only does Link have to deal with the incredibly large land of Hyrule he must travel to the Dark Zone by using trans-dimen-sional warp zones. These other lands are a sort of parallel universe and are just as adventuresome as the real Hyrule. The dungeons are multi-leveled and can have up to 10 different floors! Get ready to take a look at what might be the greatest Bit adventure ever! The overworld is fill with all kinds of mysteries.

While finding the enemy in the over-world Link will obtain many power-ups. Use the Boomerang or the Hook Shot to grab an item if it is out of reach.

You can save the fairies for later if you capture them with your Bug net and put them in an empth jar. If Link dies the fairy will escape from the jar and bring him back to life. You can also find items in the overworld by runing into trees and clusters of mushrooms.

This particular game totally depends on the Post-apocalyptic environment. It will enable you to make an interaction with the environment. You will have to do an experiment with objects.

Legend of Zelda is a fantastic game where you will have to do a lot of traveling on the foot. Therefore, it is your responsibility to pay close attention to the design of the level. Make sure that you are saving the important weapons for the toughest fights. In order to beat the boss then you will have to collect excellent swords. During a brief spell in one of the game's unnamed Dungeons, for example, up to seven Stalfos skeletons attacked us at one time, when compared to Ocarina of Time, which could only face off two at a time, it's a bum-trembling achievement.

But, more significant is the game's emphasis on masks this time round, and Link's ability to use them to gain the skills and abilities of those they belong to. Coron, Zora, a Deku Scrub, each of these Link can change into, with some truly terrifying transformation scenes as accompaniment.

Look out for more on this breathtaking Nintendo game in coming months The name commands respect because on the Super NES it was a multi-layered adventure game of such maturity and depth, that many gamers were left with the impression that the ultimate game had arrived - nothing could touch it. So it is with great anticipation that we N64 adoptees await the coming of Zelda 64 - all the lush plots and characterisation of the original, but now with added 'zing.

Originally pencilled in as the N64's first 64DD game see the technical explanation of the machine at the front of this magazine. Zelda 64 is now rumoured to be coming on a cartridge, although how the incredible world it promises is to be run from the base storage system is still a mystery. The game is a graphical adventure, with you controlling Link very much like Mario, but the main difference is that you can interact with all the non-player.

Zelda 64 is also not a level-based game. You get the whole world to explore, arid if there's an area which is blocked off, you must first solve a puzzle elsewhere to access it. The original game was viewed almost from directly above and battles merely consisted of you slashing away at sprites until they expired. What Zelda 64 brings to the series is full 3-D battles, very much like Tekken 2 on the PlayStation, and instead of having a fixed viewpoint, you can change the camera angle at any time.

Link must collect rupees cash on his quest, as well as hearts lifeforce and as in the original, special hidden hearts can be found which extend your overall health rating. You will also have an inventory to store precious items, and as you kill more enemies and open up the game, your weapons and skills will gradually increase, allowing you to perform even more outrageous moves. Zelda 64 will be THE game to have on the new console. Start saving, pester games shops, don't take no for an answer.

When Zelda 64 arrives you will not leave the house for a month. Look forward to an in-depth report in the next issue of 64 Magazine. Prospects: The Jurassic Park or videogames, zelda will be bought by everyone and show just what bit power can do. How would you spend? You could buy a private jet, a huge yacht, a fleet of Ferraris, a diamond the size of Chris Evans' ego. Or, as Nintendo did, you could use it to create the greatest videogame ever. Your choice.

Before we start, it's worth pointing out that this is not a typical review. The conditions under which 64 Magazine played the game were less than ideal; your editor had to travel to Nintendo of Europe's headquarters in Assendoneinvhere, Germany, to discover that not only was there only one computer capable of taking screenshots in the entire building, but it also had to be shared between 14 journalists from all around Europe, and didn't even become available until the afternoon of the flight back.

On top of that, Nintendo was decidedly paranoid about the game, resulting in the laughable spectacle of various hacks being escorted around the Nintendo building by German officials with N64's under their arms, the Zelda cartridges padlocked firmly into place by some dastardly apparatus from the Marquis de Sade's bedchamber. As one of the other Brits commented, "You wouldn't get this at Sony.

After that kind of build-up, very few games are actually able to meet everyone's expectations. Case in point, this very issue; Turok 2. It's good, but it's not quite the knockout that people had anticipated. Zelda, on the other hand, not only meets every expectation you had of it, but actually exceeds them.

When it comes to what people will now demand of a top videogame, Nintendo has moved the goalposts off the pitch, into a lorry, down the road, into the airport, onto a plane and halfway round the world to a different continent entirely.

There isn't a single square inch of the vast game world that hasn't been subjected to intense scrutiny by Nintendo's designers, programmers and testers, and then polished to a finish so glossy it makes Dulux jealous. Zelda has the perfect learning curve, which makes what is actually quite a complex control system as second-nature as breathing by the time players leave the safety of the forest where they start and head into the wide world beyond.

Link begins the game as a child with a couple of basic skills and the clothes on his back. In the process of exploring his home, Kokiri Village, he picks up the essentials of adventuring. As the game begins, Link who can be renamed if you want is summoned by Navi the fairy, who from then on becomes his constant companion, to see the Deku Tree.

This big old stick is the guardian of Link's village, but his roots have recently been infested with evil creatures. He also knows that Link's been having nightmares about a malevolent force taking over the world - realising that it could be a prophecy, the Deku Tree decides that Link is the key to preventing a catastrophe. Once the Deku Tree has been fumigated, Link has to set out into the world of Hyrule to find the young girl glimpsed in his nightmares Princess Zelda.

If you've played any of the previous Zelda games , there are many things about the N64 game that will feel familiar - places, people, being able to pick up chickens and hurl them around like feathered beachballs.

If you haven't played one of the older games, there's no need to worry - the Tolkien-style world is a fantasy archetype, and after a couple of minutes you'll feel right at home. On the surface, Zelda might look similar to Mario 64 or Banjo-Kazooie , in that you control a character who can roam freely through a 3-D world. If you're expecting a platform game, though, you're in for a shock. While there are places where Link has to leap from ledges and climb up cliffs, the game engine is smart enough to perform these actions automatically when needed.

What, no jump button? Run Link at the edge of a raised area and he'll jump, move him to a ladder and he'll climb, send him into water and he'll swim.

Taking these actions out of the hands of the player may seem as though control is being surrendered, but it isn't. Only donkey work is being given up - more specific actions are still entirely up to you. The key to all this is the incredibly clever control system. The A button is the 'action' command, which depending on circumstances lets Link open doors, talk to people, enter small spaces, climb walls, push objects, uproot plants, attack enemies, jump in battle You only have to glance at the icon at the top of the screen to see what Link can do at any given moment.

The B button controls Link's main weapon - by using this in conjunction with the analogue stick, he can make different kinds of attack - and R brings up his shield. The ingenious part of the combat system is the use of the Z trigger as well. By holding Z while attacking. Link locks onto an enemy and will always face it, even while moving around.

The combination of these three buttons gives players what is quite simply the best combat system ever. Until you've used it in action it's hard to appreciate just how good it is, but Link can dodge, feint, probe for weaknesses, defend and dart in for devastating effect against multiple opponents, without the action ever becoming confusing. Even the inventory system is ingenious, with no need to keep stopping the game to switch between items. Using the objects that Link collects is simplicity itself.

On the Select Item subscreen, move the cursor over an item, push whichever C button you want to assign it to, and that's it. Back in the game, every time you push that C button the item will be used, be it a weapon, a magical spell or a fish in a bottle.

Once Link gets out into the big wide world, the game becomes a mixture of combat, exploration, character interaction and puzzles.



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