Tron disk game




















Despite this appearance, they are still solid to one another, and ricochet from other discs with an audible clank. Identity discs in the Tron system appear as solid metallic rings, hollow in the center and colored white or black to match the wearer's garb, with a glowing line circling their inner edge, again matching the circuitry color of their owners. The outer edge, when energized, flares into a brilliantly glowing nimbus of white light with a slight tint recalling the owner's circuitry color; this active edge causes faint but visible ripples in the air when moved or thrown, and the air appears to shimmer around it when held still.

These discs maintain their solid appearance while in flight, and generally behave like solid metal objects. Unlike the old-system discs, which had no visible means of attachment to their owners' backs, they are fitted over circular docks which rest between the shoulders of the wearer. Broken discs in both systems emit lightning-like discharges of energy.

In the Tron system, a program whose disc has been fractured is able to survive, and the shards may contain fragments of information known to the disc's owner. The only discs currently known to have been broken, belonging to Sark and Abraxas , were broken by impacts from other discs.

Rinzler , despite losing both his discs, was still able to remain functional. Identity discs have two primary functions: as weapons and for storing information. Discs have been worn by basics , ISOs, and users.

Although a human being is a far more complex entity than a basic program, digitized users, who have only been known to arrive without discs, still appear to need them during prolonged stays on the Grid. In the ENCOM system, the only programs seen with identity discs are video warriors ; noncombatants, such as Yori , appear to function perfectly well without them.

The video game also uses a spinning knob that is used to move a mouse-like cursor around the playing field so you can judge where the discs will deflect off the walls and on later levels the knob can be pulled up or pushed down depending on the height of the platforms. Reviewer: Michaelsety - favorite favorite favorite - July 16, Subject: It will be blank if you press the full screen I tried to play the 80's Tron, but suddently I got blank when I play in full screenshot.

I only enjoy in small screen, so whatever So you must play of you'll miss it a lot. It's freaking original yo!

Reviewer: misterlimpet - favorite favorite favorite favorite - December 16, Subject: Tron This is one of my favorites. I agree that you should be able to move the cursor and your character independent of each other, maybe using the trackpad to move the cursor, and the directional keys to move the character. At my local arcade they only had the stand-up box of this. Not the fancy one that enclosed you.

It should also be noted that about half way through the game or so you could not only move your aim point up and down the wall a bit, but that after a few levels you could then pull it up further and it would aim at the ceiling. I've spent countless hours on this title. As the game progresses, the player is given different configurations of platform rings to jump and stand on. The video game also uses a spinning knob that is used to move a mouse-like cursor around the playing field so you can judge where the discs will deflect off the walls and on later levels the knob can be pulled up or pushed down depending on the height of the platforms.

This game was released just before the video game crash of It was ported to the Commodore Tron Wiki Explore. Add this game to your web page Tron Legacy - Disc Battle. Join other players talking about games. Visit the Y8 Forum. Go to Forum Hide. Game details. Added on 27 Jan Please register or login to post a comment Register Login.

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