Drinking shot games cards
In case, your partner voluntarily plays dumb so you keep taking the shots, you can get back at them and take your revenge on the next turn. Have fun guys but remember to draw responsibly!
Are you prepared for some stripping? This one is super fun and all you need is a dice and some potent drinks. Just to add, there are really no losers in this game! You can make this game more romantic by adding different meanings to different numbers.
We say, make this game more than a striptease. Balance a deck of cards on top of open bottles of beer or on glasses that are slim enough.
Sit opposite each other and on the count of three, blow furiously at them. The one who ends up with the most cards on their side drinks up. The only thing required here is a coin. Once you flip it, your partner has to guess if it is heads or tails. If they guess it correctly, nothing happens. If they guess incorrectly, they must drink. Now, they will get another chance to redeem themselves.
Your favourite game is back, but with a naughty little twist that will leave you wanting for more. Place a bottle of your favourite liquor and some sweet little treats like whipped cream, strawberries, chocolate sauce, honey etc in a circle along with you and your partner. Now spin the bottle.
If it points towards your partner, give them a kiss. Remember playing this game as a child? Play it in the same way and with the same enthusiasm but with just a slight addition to the rules. Lucky enough to climb up the ladder?
Take a shot. Fall down the ladder? You get to take off an article of your clothing. Ever imagined any other way to take your shots apart from the glass? Get a pair of dice and write down six body parts next to every number and six kinky little ways to take the shots such as licking, sucking, sipping, etc.
Here's an example of what you'd have to say a few rounds in: "I'm going to the bar and I need to get a mojito, a tequila shot, a gin and tonic, and a hot toddy.
An adult version of Duck Duck Goose. Everyone sits in a circle and one player goes around bopping people on the head, telling them to "sip. The shot person has to leap up, chase the bopper around the circle, and try to tag them. Everyone writes down various nouns on pieces of paper. When it's your turn, you select a piece, and roll the dice not letting anyone see what number you rolled. If you roll an even number, you need to tell a true story from your life involving whatever was written on the piece of paper.
If you roll an odd number, you make a story up. For example: If the piece of paper said "mosquito" and you rolled a two, you could tell that story about the time a mosquito bit you on your nipple while you were camping; if you rolled a three, you'd make up a story about a mosquito flying up your nose while you were making out with your high school boyfriend.
Everyone listens to your story and guesses if it's true or false. This game will bring you closer together — literally. Elbows, ears, butts, pinkie fingers: Write body parts on slips of paper and place them in a pile. All the players break up into pairs and each duo is assigned a body part.
Everyone must stay "attached" to their partner by that body part for as long as they can; every time someone separates, they have to take a shot. Here's a game for people with strong stomachs. Get some dice and have everyone head to the kitchen. One at a time, players roll the die. Will you eat it? Everyone sits around a circular table covered with a ton of full shot glasses or jello shots. Players begin the game with their heads down on the table.
On the count of three, everyone looks up and stares at another player. If you find yourself looking at someone who isn't looking at you, you're safe. If you find yourself looking directly into someone else's eyes, you shout out "Medusa! Keep going until all the shots are gone. Each player needs two cups one that's full of some sort of alcoholic beverage and one that's empty and a spoon.
Participants have one minute to transfer as much of their drink as possible from one cup to the other using the spoon. When the minute is up, you have to drink whatever's left in the original cup. This game is basically the same as the card game, but with a little twist.
The objective is still to get rid of your cards by lying. Each person is dealt a stack of cards, and the person to the left of the dealer starts the game by placing all of their Aces face down in the middle of the circle. If they only have one Ace but want to get rid of more cards, they can lie and say they have two or more Aces.
You have to put at least one card down when it's your turn, so if you have zero Aces, you have to lie. Each person has to verbally say what they are playing each turn ex: "Two Aces," or "Three twos" , and any of the other players can call bullshit if they think that person is lying. The game continues until the deck is gone. Another staple of college parties, this classic card game has been around forever and is always a hoot to play: All you need is a standard card deck and a fair-sized group of people.
With the object of the game being to be the first to get rid of all your cards, all the players sit in a circle and are dealt an equal number of cards each. But if the person who called bull is wrong, they take as many drinks as there are cards and they get the cards. Gameplay continues from Aces through twos, threes, and so on until a King is played and it starts over with Aces.
Ten cards from a shuffled pack are placed face down next to each other in a row, with the objective being that players will move across the row by flipping over cards. If the overturned card is a numbered card, the player can turn over another one. But if the overturned card has a face, the player has to take a drink, remove that card from the lineup, and add more cards to the end of the bridge, making the line longer.
Depending on the type of face card, there are different numbers of cards that need to be added: A Jack is one card, a Queen is two, a King is three, and an Ace is four. The turn then passes clockwise and the game proceeds until a player reaches the final card, and all the other players drink. While not originally designed with drinking in mind, Cards Against Humanity was arguably the best new card game of the s and became an instant classic. So naturally, a CAH drinking game had to come along.
The Card Czar picks the white card they think fits best and give the black card to the person who played the winning white card, allowing them to accumulate black cards toward winning; the role of Card Czar can then rotate to a different player.
To incorporate the drinking game, the Card Czar will actually select white cards for first, second, and third place, and the players who played those cards have to drink according to what place they got one shot for first place, chugging half a can of beer for second place, and a quarter of a can of beer for third. There are many other add-on rules you can find online, but this simple addition keeps all the fun of CAH without overcomplicating things.
Plus, CAH goes fast so there will be plenty of drinking to be done. This game could prove you very wrong with its varied gameplay. There are cards, divided between five different categories: Activity, Skill, Curse, Secret, and Decree. The Activities card lists an action you have to perform, like having a staring contest with another player and the first one to blink drinks.
Skills give you a power or ability that you can use over the other players, like saying that whoever is using their phone has to drink. Curse is a challenge that will make the game more difficult, like having to go two rounds with one eye closed, and if you mess up, you drink. Each player takes a turn, and at the end of the game, whoever has had the smallest number of drinks is the winner.
There are cards, each with prompts and questions that either just the specific player or everyone has to follow. Each player takes a turn drawing a card from the top of the pack, reading out the query on the back of it, and then either they or everyone has to drink if the question applies to them.
There are tons of fun questions, and as the game and drinking progresses, there are bound to be plenty of funny, revelatory moments. The cards are divided into four categories: Call Out, where the person drawing the card picks the person who best fits the question or prompts on the card, who then drinks ; Call to Action, which features dares; Last Place, where all the players complete a challenge and the loser drinks ; and Last Who, where the person who last did the action on the card like calling their grandparents drinks.
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